Technical Artist (f/m/d)
Core
Bridge art and technology to deliver high-quality visuals within performance budgets for next-gen games.
Role type
Senior Technical Artist (Unreal Engine 5)
Builds
Materials, shaders, VFX, UI, procedural pipelines, animation systems, and editor tooling for PC and console.
Domain
Game Development (AAA titles)
Required skills
Unreal Engine 5, Material Editor (HLSL), Niagara VFX, Python/C++ scripting, 3D math, version control (Perforce), pipeline optimization
Preferred skills
AngelScript, MetaSounds, Houdini/PCG, console platform constraints, lighting/post-processing
Technologies
Unreal Engine 5, Niagara, UMG, Slate, Python, C++, AngelScript, Perforce, Houdini, Blender, Maya, 3ds Max
Responsibilities
Build and optimize materials/shaders for performance; author real-time VFX; develop editor tooling and procedural pipelines; integrate audio and animation systems; profile and optimize content for PC and console; support art team with asset technical setup.
Seniority
Senior, hands-on IC with domain ownership and mentoring