CareerPlan

Technical Artist (f/m/d)

München / RemoteFull-time2019-09-27 → 2026-11-09

Core

Bridge art and technology to deliver high-quality visuals within performance budgets for next-gen games.

Role type

Senior Technical Artist (Unreal Engine 5)

Builds

Materials, shaders, VFX, UI, procedural pipelines, animation systems, and editor tooling for PC and console.

Domain

Game Development (AAA titles)

Required skills

Unreal Engine 5, Material Editor (HLSL), Niagara VFX, Python/C++ scripting, 3D math, version control (Perforce), pipeline optimization

Preferred skills

AngelScript, MetaSounds, Houdini/PCG, console platform constraints, lighting/post-processing

Technologies

Unreal Engine 5, Niagara, UMG, Slate, Python, C++, AngelScript, Perforce, Houdini, Blender, Maya, 3ds Max

Responsibilities

Build and optimize materials/shaders for performance; author real-time VFX; develop editor tooling and procedural pipelines; integrate audio and animation systems; profile and optimize content for PC and console; support art team with asset technical setup.

Seniority

Senior, hands-on IC with domain ownership and mentoring