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Render Engineer (m/w/d) (Unannounced project)

Berlin, BERLINFull-time2026-09-03 → 2026-10-07

Core

Implementing new and improving existing graphic features, refactoring code, fixing graphic bugs, and creating tech documentation for graphics applications.

Builds

Graphic features and 3D demo applications or game engines

Domain

Computer graphics / Game development

Required skills

C++ development, graphics APIs (DirectX, Vulkan, OpenGL), shader programming (GSL, HLSL), linear algebra, debugging and profiling tools, graphics pipeline knowledge, GPU architecture knowledge

Preferred skills

English (intermediate level)