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Staff Software Engineer - USD Authoring

Burbank, CA, USA💼 Full-time💰 $155,700–$155,700🗓 2026-09-01 → 2026-09-25

Core

Designing and implementing core infrastructure, APIs, and user interfaces for shot, environment, and asset management within the animation production pipeline.

Role type

Staff Software Engineer (Production Technology)

Builds

Core libraries, APIs, artist dashboards, and tools for authoring and inspecting shot and asset content for feature films.

Domain

Animation production technology / Computer graphics

Deliverable

production ML models | product features | dashboards & analysis | infrastructure

Required skills

C++ (x11/x14), Python, USD (Universal Scene Description), Qt, API design, architectural design, cross-functional leadership

Preferred skills

Computer graphics algorithms, animation techniques, modern UI development, mentoring, mathematical fundamentals (linear algebra, numerical methods)

Technologies

C++, Python, USD, Qt

Responsibilities

Designing core infrastructure for shot and asset definitions; Building APIs for artist-facing data management tools; Creating new user interfaces and tools for content authoring; Extending core libraries for end-user tool creation; Adopting external DCCs into the pipeline; Devising artist dashboards for task management and collaboration.

Seniority

Staff, hands-on IC with architectural leadership

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