Founding Engineer Persistent Spatial Worlds (Unity + AI)
Core
Building context-aware AI quests that get students to meet IRL by turning university campuses into interactive canvases with persistent digital artifacts anchored to real locations.
Role type
Senior founding Unity engineer (spatial computing & AI)
Builds
Persistent spatial worlds, multi-user spatial interaction systems, and AI-assisted pipelines for generating spatial objects
Domain
EdTech + Spatial Computing + AI
Deliverable
production ML models | product features
Required skills
Unity architecture, spatial persistence systems, multi-user spatial synchronization, mobile-first spatial computing, real-time spatial rendering with AI context, system design
Preferred skills
AI integration into interactive environments, experience shipping complex real-time systems
Technologies
Unity, large world models, action models
Responsibilities
Shape Unity architecture, design spatial persistence systems, build multi-user spatial interaction systems, integrate AI-assisted development workflows, define the long-term technical direction of the platform
Seniority
Senior, founding technical contributor