Graduate In Training Program (GIT), UI/UX Designer - Unity 3D Developer
Core
Design and develop high-performance 3D applications for vehicle driving and parking scenarios, integrating UI/UX for automotive instrument clusters and infotainment systems.
Role type
Junior IC Unity 3D Developer with UI/UX responsibilities
Builds
Real-time 3D simulations for driving and parking, instrument cluster interfaces, and infotainment prototypes
Domain
Automotive software, mobility, real-time 3D graphics
Deliverable
production ML models | product features | dashboards & analysis
Required skills
Unity (HDRP/URP), C#, 3D application development, wireframing, prototyping, version control (Git), user research, usability testing, responsive design, shader programming, input system integration
Preferred skills
Automotive instrument cluster design, L2++ driving experience, French language proficiency
Technologies
Unity, C#, Figma, Adobe XD, Sketch, Git
Responsibilities
Conduct user research and develop personas; create wireframes, user flows, and interactive prototypes; design and maintain 3D applications; implement camera systems; optimize rendering and game logic; apply design guidelines; collaborate with developers on feasibility; conduct usability testing; document design processes.
Seniority
Junior, hands-on IC