サウンドデザイナー|Sound Designer
Core
Designing and implementing game audio (SFX, BGM, dialogue, environmental sounds) based on game world concepts and directorial intent for AAA action titles.
Role type
Senior Sound Designer / Audio Director
Builds
Interactive audio systems and full game soundtracks for global AAA action games
Domain
Video Game Development (AAA Action)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Wwise implementation, Unreal Engine audio implementation, external vendor management, schedule/task/budget management, Japanese communication
Preferred skills
AAA title sound implementation, multi-title game sound production, English/Chinese communication, console optimization (PS5/Xbox), audio pipeline/workflow construction, recording direction, mixing/mastering knowledge, Blueprint logic for sound
Technologies
Wwise, Unreal Engine, Blueprint, CRI, FMOD
Responsibilities
Implementing and debugging game sound using Wwise and Unreal Engine, building sound playback logic via Unreal Engine Blueprints, designing interactive audio for gameplay and effects, directing and quality managing external sound creators and studios, managing overall sound production schedule/tasks/budget, collaborating with planning/engineering/animation sections, overseeing recording sessions for dialogue and music, optimizing sound for console hardware (memory/CPU), managing sound asset rules and audio pipelines, adjusting overall game sound quality including mixing and mastering
Seniority
Senior, hands-on IC with leadership responsibilities