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サウンドデザイナー|Sound Designer

Japan-Tokyo-Business Tower💼 Full-time🗓 2026-09-21 → 2026-09-25

Core

Designing and implementing game audio (SFX, BGM, dialogue, environmental sounds) based on game world concepts and directorial intent for AAA action titles.

Role type

Senior Sound Designer / Audio Director

Builds

Interactive audio systems and full game soundtracks for global AAA action games

Domain

Video Game Development (AAA Action)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

Wwise implementation, Unreal Engine audio implementation, external vendor management, schedule/task/budget management, Japanese communication

Preferred skills

AAA title sound implementation, multi-title game sound production, English/Chinese communication, console optimization (PS5/Xbox), audio pipeline/workflow construction, recording direction, mixing/mastering knowledge, Blueprint logic for sound

Technologies

Wwise, Unreal Engine, Blueprint, CRI, FMOD

Responsibilities

Implementing and debugging game sound using Wwise and Unreal Engine, building sound playback logic via Unreal Engine Blueprints, designing interactive audio for gameplay and effects, directing and quality managing external sound creators and studios, managing overall sound production schedule/tasks/budget, collaborating with planning/engineering/animation sections, overseeing recording sessions for dialogue and music, optimizing sound for console hardware (memory/CPU), managing sound asset rules and audio pipelines, adjusting overall game sound quality including mixing and mastering

Seniority

Senior, hands-on IC with leadership responsibilities

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