アドベンチャーパート企画|Adventure Section Designer
Core
Design, structure, and manage story-driven segments (dialogue, exploration, choices) and translate text-based scenarios into compelling gameplay experiences for AAA action games.
Role type
Senior IC Adventure Section Designer / Narrative Systems Designer
Builds
Story-driven segments, branching scenarios, event presentations, and UI/UX systems for narrative gameplay
Domain
Video Games / AAA Action Games / Narrative Design
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (gameplay systems, narrative structures, UI/UX)
Required skills
Adventure game planning, cutscene/event presentation design, logical scenario-to-gameplay adaptation, UI/UX design, game engine implementation, scripting, documentation
Preferred skills
Visual novel development, branching scenario design, voice direction, multilingual localization experience
Technologies
Game engines, scripting tools
Responsibilities
Lead design and production management of adventure parts; Collaborate with scenario writers to design branching choices and pacing; Direct event presentation including camera work and animations; Design adventure UI/UX for player interaction; Implement specifications in engine and conduct iterative testing
Seniority
Mid-to-Senior, hands-on IC