アドベンチャーパート企画|Adventure Section Designer
Core
Design, structure, and manage story-driven adventure segments (dialogue, exploration, choices) and translate text-based scenarios into immersive gameplay experiences.
Role type
Adventure Game Designer / Narrative Systems Designer
Builds
AAA action games with rich narrative experiences
Domain
Video Games / Interactive Entertainment
Required skills
Adventure game planning, cutscene/event presentation design, logical scenario-to-gameplay adaptation, UI/UX design, game engine implementation, scripting, documentation
Preferred skills
Visual novel development, branching scenario design, voice direction, multilingual localization
Technologies
Game engines, scripting tools
Responsibilities
Lead design and production management of adventure parts; Collaborate with scenario writers to implement branching choices and pacing; Direct event presentation including camera work and animation; Design adventure UI/UX for player interaction; Implement specifications and conduct iterative testing and polish.