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モーションテクニカルアーティスト|Motion Technical Artist

Japan-Osaka💼 Full-time🗓 2025-09-15 → 2026-09-26

Core

Support animators to improve in-game character animation quality and facial expression standards to next-gen AAA levels using technical tools.

Role type

Motion Technical Artist

Builds

AAA action game titles

Domain

Video Games / Motion Capture / Animation

Deliverable

production ML models | product features

Required skills

Retargeting, Unreal Engine motion asset implementation, Control Rig, Animation Blueprint, State Machines, Blend Spaces, Transitions, Version Control (Perforce), Motion Capture systems

Preferred skills

Motion Matching, Maya rigging/skinning, RBF technology, ML Deformer

Responsibilities

Enhance player-controlled animation responsiveness and realism; Evaluate and select optimal facial animation solutions for cutscenes; Provide technical support for motion capture challenges

Seniority

Mid-Senior, hands-on IC

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