Digital twin content engineer (Omniverse / OpenUSD)
Core
Create, prepare, optimize, and maintain 3D content for NVIDIA Omniverse and OpenUSD based digital-twin scenes, turning CAD/BIM/DCC assets into clean, performant, simulation-ready virtual environments.
Role type
Digital twin content engineer (Omniverse / OpenUSD)
Builds
Interactive 3D scenes and digital twin experiences for industrial, facility, product, or enterprise visualization use cases
Domain
Industrial digital twins, real-time 3D visualization, NVIDIA Omniverse ecosystem
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
3D content creation, real-time rendering, asset pipelines, scene assembly, CAD/BIM/DCC conversion, USD/OpenUSD workflows, PBR/MDL materials, lighting, LODs, Python scripting, stakeholder communication
Preferred skills
NVIDIA Omniverse Kit, USD Python APIs, CAD/BIM/PLM data (Revit, SolidWorks, etc.), simulation/robotics/sensors, XR/WebGL, version control (Git/Perforce), CI/CD
Technologies
NVIDIA Omniverse, OpenUSD, USD, Python, Blender, Maya, 3ds Max, Houdini, Unreal Engine, Unity, Revit, Navisworks, SolidWorks, CATIA, Siemens NX, VRED, Isaac Sim, Git, Perforce
Responsibilities
Create and prepare 3D assets, environments, and scene layouts; Assemble digital-twin scenes; Convert and optimize CAD/BIM/DCC content; Organize USD stages with hierarchy and instancing; Tune materials, lighting, cameras, and scene composition; Prepare assets for simulation-ready workflows; Collaborate on pipeline automation; Maintain documentation and asset standards; Support demos and troubleshooting
Seniority
Mid-level to Senior, hands-on IC
