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Digital twin content engineer (Omniverse / OpenUSD)

Budapest, Millennium Gardens🌐 Remote💼 Full-time🗓 2026-06-17 → 2026-09-26

Core

Create, prepare, optimize, and maintain 3D content for NVIDIA Omniverse and OpenUSD based digital-twin scenes, turning CAD/BIM/DCC assets into clean, performant, simulation-ready virtual environments.

Role type

Digital twin content engineer (Omniverse / OpenUSD)

Builds

Interactive 3D scenes and digital twin experiences for industrial, facility, product, or enterprise visualization use cases

Domain

Industrial digital twins, real-time 3D visualization, NVIDIA Omniverse ecosystem

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

3D content creation, real-time rendering, asset pipelines, scene assembly, CAD/BIM/DCC conversion, USD/OpenUSD workflows, PBR/MDL materials, lighting, LODs, Python scripting, stakeholder communication

Preferred skills

NVIDIA Omniverse Kit, USD Python APIs, CAD/BIM/PLM data (Revit, SolidWorks, etc.), simulation/robotics/sensors, XR/WebGL, version control (Git/Perforce), CI/CD

Technologies

NVIDIA Omniverse, OpenUSD, USD, Python, Blender, Maya, 3ds Max, Houdini, Unreal Engine, Unity, Revit, Navisworks, SolidWorks, CATIA, Siemens NX, VRED, Isaac Sim, Git, Perforce

Responsibilities

Create and prepare 3D assets, environments, and scene layouts; Assemble digital-twin scenes; Convert and optimize CAD/BIM/DCC content; Organize USD stages with hierarchy and instancing; Tune materials, lighting, cameras, and scene composition; Prepare assets for simulation-ready workflows; Collaborate on pipeline automation; Maintain documentation and asset standards; Support demos and troubleshooting

Seniority

Mid-level to Senior, hands-on IC

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