Part-Time Lecturer for AP6421 AI Driven Computer Graphics and Visualisation (ADM)
Core
Teach a postgraduate elective course on AI-driven computer graphics and visualisation, focusing on procedural generation, adaptive systems, and real-time data integration for game development and immersive visualisation.
Role type
Part-time lecturer (postgraduate level)
Builds
Postgraduate course content and student projects in AI-driven game development and interactive visualisation
Domain
Game Design, Art and Technology (GDAT)
Deliverable
production ML models
Required skills
procedural generation, artificial intelligence, real-time game-engine technologies, game design rules and systems, interactive frameworks, adaptive systems, real-time data visualisation, synthetic rendering workflows
Preferred skills
undergraduate teaching experience, creative practice in gaming industry, lead design/animation or indie development experience
Technologies
contemporary game engines, procedural generation algorithms, adaptive systems, real-time data integration tools
Responsibilities
teach core game-design concepts, guide students in applying computational approaches to game content, support development of procedural and AI-driven workflows, integrate and visualise real-time data, translate technical and creative ideas into functional game demos
Seniority
Part-time, postgraduate instructor