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Sr. Staff/Principal GPU Engineer – Geometry/Tiler Microarchitecture

San Diego, CA 💼 Full-time🗓 2026-06-10 → 2026-07-22

Core

Define and develop next-generation GPU IP, specifically focusing on geometry, tiling, binning, raster front-end, and cluster-level microarchitecture for mobile, automotive, laptop, IoT, and ASIC markets.

Role type

Senior Staff / Principal GPU Engineer (Geometry/Tiler Microarchitecture)

Builds

Industry-leading graphics IP for mobile SoCs, laptops, IoT, AI, VR/AR, automotive, and custom ASIC applications.

Domain

Semiconductor hardware design, GPU microarchitecture, graphics processing

Deliverable

production ML models | product features | infrastructure

Required skills

Graphics hardware architecture, microarchitecture specification, RTL implementation, performance analysis, PPA optimization, cluster-level design, workload distribution, pre-silicon and post-silicon debugging, AI-assisted RTL development tools

Preferred skills

Experience with primitive processing, scheduling, memory bandwidth optimization, cache locality, competitive benchmarking

Technologies

RTL, GPU IP, AI-assisted tools

Responsibilities

Define GPU cluster-level microarchitecture specifications; Lead microarchitecture design for geometry and tiler blocks; Drive PPA optimization; Collaborate with software and compiler teams to translate requirements into hardware specs; Resolve architectural and implementation bottlenecks; Analyze workloads to optimize throughput and power; Guide IP development through full lifecycle from definition to tape-out; Debug complex functionality and performance issues; Influence future architecture directions via technical analysis.

Seniority

Senior Staff / Principal, hands-on IC with strategy & mentorship

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