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Principal Engineer – GPU Architect

Cambourne💼 Full-time🗓 2026-06-24 → 2026-07-22

Core

Define and develop best-in-class GPU architecture and performance/power models for next-generation MediaTek SoCs, serving flagship mobile devices and adjacent markets like laptop, IoT, AI, VR/AR, and automotive.

Role type

Principal GPU Architect (IC)

Builds

Next-generation mobile SoCs with integrated GPU IP

Domain

Semiconductor / Mobile SoC Design / GPU Architecture

Deliverable

production ML models | product features

Required skills

GPU micro-architecture design, cycle-accurate modeling, performance/power/area (PPA) trade-off analysis, hardware profiling, RTL/DV collaboration, compiler/driver optimization, root-cause analysis of silicon issues, technical roadmap planning

Preferred skills

Experience with shader cores, fixed-function units, memory hierarchy, interconnect, AI/ML kernels, gaming workloads

Technologies

Simulation tools, hardware profilers, emulation environments, regression analysis frameworks

Responsibilities

Define GPU architecture and PPA models; Build cycle-accurate GPU subsystem models; Analyze workloads to identify bottlenecks; Collaborate with RTL, DV, driver, and compiler teams; Develop automation flows for performance estimation; Lead debug and root-cause analysis of performance/power issues; Drive cross-team technical discussions and roadmap decisions

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