TPC Arch Intern, GPU SM - 2027
Core
Design and validate GPU shader unit architecture to improve AI program efficiency and game rendering performance.
Role type
GPU C++ Modeling Engineer (Intern)
Builds
GPU architecture models, simulation environments, and validation test plans for shader units.
Domain
Semiconductor / GPU Architecture / High-Performance Computing
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
C++ programming, quantitative architectural analysis, simulation model development, test plan creation, debugging on simulators/RTL/silicon
Preferred skills
Performance/functional modeling, profiling and analysis, trace-driven simulation, execution-driven simulation, GPU shader unit design, microprocessor design, CPU/GPU performance analysis
Technologies
C++, Simulators, RTL, Silicon
Responsibilities
Investigate and propose architecture ideas based on quantitative study of existing and projected SM architecture; Develop performance and functional simulation models; Develop performance and functional testplan and tests to validate new SM architectural and features; Test and debug on simulators, RTL and real silicon
Seniority
Intern