Research Scientist Intern - Graphics, ML
Core
Conduct cutting-edge research in real-time 3D rendering, machine learning, and highly parallel algorithms to shape next-generation graphics technologies.
Role type
Research Scientist Intern (Graphics, ML)
Builds
Intel's graphics hardware and software products
Domain
Computer Graphics, Machine Learning, High-Performance Computing
Deliverable
research
Required skills
Modern C/C++ and Python programming, Machine learning concepts and frameworks (PyTorch), Advanced graphics techniques (rasterization, ray tracing, physically based rendering, light transport, sampling strategies, acceleration structures, level of detail, shading, appearance modeling, Monte Carlo methods), Graphics APIs (OpenGL, Vulkan, DirectX) and shading languages (GLSL, HLSL), GPGPU programming (CUDA, SYCL, OpenCL)
Preferred skills
Publications in top-tier graphics/cv conferences, Linear algebra and numerical optimization, Image processing and computer vision techniques, Vision transformer models (DINO, CLIP, V-JEPA), Neural rendering applications, GPU architecture understanding, Profiling and debugging tools
Technologies
PyTorch, CUDA, SYCL, OpenCL, OpenGL, Vulkan, DirectX, GLSL, HLSL, DINO, CLIP, V-JEPA
Responsibilities
Collaborate with industry-leading researchers to develop innovative graphics and AI techniques, Contribute to research publications advancing the state of the art in graphics and AI
Seniority
Intern, PhD student level