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GPU Software Development Engineer

US, California, Folsom💼 Full-time💰 $111,030–$111,030🗓 2026-09-03 → 2026-09-25

Core

Ensure robustness and quality of Graphics IP offerings through rigorous validation, debugging, and development of graphics features for end-user scenarios.

Role type

Graphics Software Development Engineer (GPU)

Builds

Graphics drivers, validation flows, and debug tools for Display, Media, 3D, Compute, and power conservation components.

Domain

Consumer electronics / Graphics hardware and software

Deliverable

production ML models | product features | dashboards & analysis

Required skills

C, C++, Python, computer graphics hardware/software, GPU validation, debugging/triage, CI/CD automation

Preferred skills

DirectX, OpenGL, OpenCL, Vulkan, Windows kernel internals, WDM/WDF, media codecs, x86 architecture, Windbg, PIX, GPA, GPUView, TensorFlow, Pytorch

Technologies

C, C++, Python, DirectX, OpenGL, OpenCL, Vulkan, Windows OS, Windbg, PIX, GPA, GPUView, TensorFlow, Pytorch

Responsibilities

Integrate upcoming graphics features into end-to-end validation flows; Triage and debug reported failures; Develop debug tools to improve validation efficiency; Enable new features for Content Creation, Gaming, and AI domains; Analyze cross-component features to develop robust test scenarios.

Seniority

Mid-Senior, hands-on IC

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