Staff Graphics Engineer, Rendering (Simulation)
Core
Build a GPU-accelerated, physically-based sensor simulator to generate synthetic camera, LiDAR, radar, and depth sensor data for autonomous vehicle development and validation.
Role type
Staff Graphics Engineer (Rendering/Simulation)
Builds
Synthetic sensor data for AV perception training and validation
Domain
Autonomous Vehicles / Computer Graphics / Physics-based Rendering
Deliverable
production ML models
Required skills
Physically-based rendering (PBR), Monte Carlo path tracing, BRDF/microfacet theory, CUDA programming, C++17/20, GPU architecture optimization, radiometry and color science, importance sampling, spectral rendering
Preferred skills
NVIDIA OptiX, NVIDIA MDL, OpenUSD, ROS, volumetric scattering models, ISP pipelines, machine learning synthetic data generation
Technologies
C++, CUDA, NVIDIA OptiX, NVIDIA MDL, OpenUSD, ROS
Responsibilities
Advance light transport and path tracing fidelity; implement physically-based materials and energy conservation; develop spectral and radiometric pipelines; model atmosphere and volumetric clouds; optimize camera image formation and sensor effects; profile and tune GPU rendering performance; mentor engineers and maintain technical standards
Seniority
Staff, hands-on IC with technical leadership