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Staff Graphics Engineer, Rendering (Simulation)

Sunnyvale, California, United States of America🌐 Remote💼 Full-time💰 $160,200–$160,200🗓 2026-06-23 → 2026-07-31

Core

Build a GPU-accelerated, physically-based sensor simulator to generate synthetic camera, LiDAR, radar, and depth sensor data for autonomous vehicle development and validation.

Role type

Staff Graphics Engineer (Rendering/Simulation)

Builds

Synthetic sensor data for AV perception training and validation

Domain

Autonomous Vehicles / Computer Graphics / Physics-based Rendering

Deliverable

production ML models

Required skills

Physically-based rendering (PBR), Monte Carlo path tracing, BRDF/microfacet theory, CUDA programming, C++17/20, GPU architecture optimization, radiometry and color science, importance sampling, spectral rendering

Preferred skills

NVIDIA OptiX, NVIDIA MDL, OpenUSD, ROS, volumetric scattering models, ISP pipelines, machine learning synthetic data generation

Technologies

C++, CUDA, NVIDIA OptiX, NVIDIA MDL, OpenUSD, ROS

Responsibilities

Advance light transport and path tracing fidelity; implement physically-based materials and energy conservation; develop spectral and radiometric pipelines; model atmosphere and volumetric clouds; optimize camera image formation and sensor effects; profile and tune GPU rendering performance; mentor engineers and maintain technical standards

Seniority

Staff, hands-on IC with technical leadership

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