Lead Java Engineer, Game Tools
Core
Design and build Java-based tools and mods for an in-house Minecraft content production ecosystem.
Role type
Lead Java Engineer (Game Tools)
Builds
Custom Minecraft mods and production frameworks for video content creation
Domain
Entertainment / Gaming (Minecraft)
Deliverable
production ML models | product features
Required skills
Java, C#, object-oriented design, system architecture, AI-assisted development, stakeholder translation, technical planning
Preferred skills
Minecraft mechanics knowledge, mod development (NeoForge/Forge/Fabric), server scripting, multiplayer networking, content production
Technologies
Java, C#, NeoForge, Fabric, AI tools
Responsibilities
Design and build new tools and mods in Java; architect shared frameworks and conventions; refactor and retire legacy systems; test and troubleshoot tools for recording reliability; maintain codebase health via standards and documentation; define best practices for AI development; review contributions from Technical Production Assistants; translate creative requests into technical plans; explain tradeoffs to production leadership; mentor team members without direct reporting lines
Seniority
Senior, hands-on IC with mentorship responsibilities