Senior System Software Engineer, Interactive World Models
Core
Design, build, and improve production-quality systems for interactive world models, simulation, rendering, and real-time inference on NVIDIA GPUs.
Role type
Senior System Software Engineer (Interactive World Models)
Builds
Production systems for world models, simulation, rendering, and real-time inference
Domain
AI/ML, Graphics, Simulation, Robotics, Autonomous Vehicles
Deliverable
production ML models
Required skills
CUDA, PyTorch, GPU optimization, system design, performance profiling, distributed training/inference, neural rendering, generative models
Preferred skills
World models, generative video, diffusion/flow-matching, Gaussian splatting, NeRFs, reconstruction, low-latency inference, synthetic-data generation, open-source contributions
Technologies
CUDA, PyTorch, NVIDIA GPUs
Responsibilities
Design and build production systems from prototype to release; connect generated worlds and simulation states into end-to-end systems; collaborate with research and robotics teams to integrate capabilities and shape technical direction
Seniority
Senior, hands-on IC
