Tools Programmer / Programmeur-euse Outils
Core
Design, build, and evolve internal tools, services, and pipelines to support game development teams, enabling faster feature delivery and reduced repetitive tasks.
Role type
Tools Developer (Game Production)
Builds
Internal desktop applications, command-line utilities, shared libraries, ASP.NET services, and Unreal Engine editor extensions/workflows.
Domain
Video Game Development (AAA/Mid-size studio)
Deliverable
production ML models | product features | infrastructure
Required skills
C# / .NET development, Unreal Engine tooling (editor extensions, build automation), AI-assisted and agentic development workflows, OpenTelemetry instrumentation, end-to-end project ownership, collaboration with cross-functional teams
Preferred skills
WPF, ASP.NET services/APIs, Perforce, Azure AD / Entra, GitHub Actions/CI/CD, C++ (game engine context), test automation, observability
Technologies
Unreal Engine, C#, .NET, ASP.NET, OpenTelemetry, Claude Code, MCP, LLMs, WPF, Perforce, Azure AD, GitHub Actions, C++