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Tools Programmer / Programmeur-euse Outils

Montréal💼 Full-time🗓 2026-06-25 → 2026-07-31

Core

Design, build, and evolve internal tools, services, and pipelines to support game development teams, enabling faster feature delivery and reduced repetitive tasks.

Role type

Tools Developer (Game Production)

Builds

Internal desktop applications, command-line utilities, shared libraries, ASP.NET services, and Unreal Engine editor extensions/workflows.

Domain

Video Game Development (AAA/Mid-size studio)

Deliverable

production ML models | product features | infrastructure

Required skills

C# / .NET development, Unreal Engine tooling (editor extensions, build automation), AI-assisted and agentic development workflows, OpenTelemetry instrumentation, end-to-end project ownership, collaboration with cross-functional teams

Preferred skills

WPF, ASP.NET services/APIs, Perforce, Azure AD / Entra, GitHub Actions/CI/CD, C++ (game engine context), test automation, observability

Technologies

Unreal Engine, C#, .NET, ASP.NET, OpenTelemetry, Claude Code, MCP, LLMs, WPF, Perforce, Azure AD, GitHub Actions, C++

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