Game Balance Designer (World of Tanks, Console)
Core
Create and maintain vehicle collision models and armor configurations for World of Tanks Console to ensure gameplay balance and technical accuracy.
Role type
Game Balance Designer (Console)
Builds
Vehicle collision models and armor configurations for World of Tanks Console
Domain
Gaming (MMO Tank Battle)
Required skills
World of Tanks gameplay mechanics knowledge, 3D geometry analysis, XML configuration, internal development tools, vehicle armor layout understanding
Preferred skills
3D modeling software (Maya, 3ds Max, Blender), game engines (Unreal Engine, Unity), structured data formats
Responsibilities
Create collision models for new vehicles, maintain/update collision models for existing vehicles, configure vehicle armor values using internal tools and XML files, analyze vehicle geometry and armor layouts, collaborate with 3D artists and historical consultants
Seniority
Mid-Senior, hands-on IC