Senior Technical Animator
Core
Build scalable technical animation systems and runtime character performance in Unreal Engine 5 for immersive gameplay.
Role type
Senior Technical Animator (Game Engine)
Builds
Animation systems, procedural runtime solutions, and optimized character performance for AAA games.
Domain
Video Game Development / Real-time Rendering
Required skills
Unreal Engine 5 Animation Blueprints, Motion Matching, Motion Warping, Control Rigs, Full-Body IK, Retargeting, Ragdoll, Cloth simulation, Maya, human anatomy, kinesiology, traditional animation principles
Preferred skills
None stated
Technologies
Unreal Engine 5, Maya, Motion Matching, Control Rigs
Responsibilities
Implement and configure animation assets and systems in UE5; Author and optimize complex Animation Blueprints and procedural systems; Tune Motion Matching and locomotion systems; Optimize runtime performance and memory efficiency; Diagnose and resolve technical animation issues; Partner with leads to refine authoring pipelines and mentor team members.
Seniority
Senior, hands-on IC