Principal Software Engineer, Game Safety
Core
Building distributed systems and detection workflows to ensure billions of monthly engagement hours on Roblox are safe, civil, and free from compromise in an adversarial context.
Role type
Principal Software Engineer (Game Safety)
Builds
Scale-oriented, near-real-time game moderation systems and safety products
Domain
Online gaming platform safety, adversarial content moderation, distributed systems
Deliverable
production ML models | product features | infrastructure
Required skills
High-scale backend system architecture, distributed systems design, adversarial problem solving, cross-functional product delivery, data-driven detection strategy, technical mentorship
Preferred skills
Machine learning pipeline experience, 3D content understanding, experimentation and automation
Technologies
Distributed systems, ML pipelines, backend services, data workflows
Responsibilities
Build and scale distributed systems for game moderation; Operate as a high-agency problem solver across backend, ML, and data; Develop innovative detection approaches in an adversarial landscape; Lead technical direction and mentor the team; Partner cross-functionally to deliver end-to-end safety products
Seniority
Principal, hands-on IC with strategy & mentorship