Build Systems Engineer
Core
Build and maintain production game development pipelines in the cloud, migrating from on-premise to cloud infrastructure while ensuring reliability and scalability.
Role type
Senior IC Build Systems Engineer (Game Dev)
Builds
Game development pipelines for Unreal Engine and Jenkins
Domain
Video game development / Cloud Infrastructure (via careerplan.io/jobs/8010965003-build-systems-engineer-at-2k)
Deliverable
infrastructure
Required skills
Cloud migration (AWS/Azure/GCP), CI/CD pipeline management, Build automation scripting (Python/C#), Infrastructure as Code (Terraform/Ansible), OS troubleshooting (Windows/Linux), Source control integration (Perforce)
Preferred skills
Configuration management (Puppet), Observability solutions, Cross-studio standardization
Technologies
Unreal Engine, Jenkins, AWS, Azure, GCP, Terraform, Ansible, Python, C#, Perforce, Puppet
Responsibilities
Migrate build pipelines to cloud environments, maintain and optimize Unreal Horde and Jenkins systems, develop build automation scripts, integrate services into CI/CD workflows, monitor build ecosystem performance, troubleshoot build pipeline failures, create technical documentation
Seniority
Senior, hands-on IC
