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Build Systems Engineer

Los Angeles, California 💼 Full-time🗓 2026-10-01 → 2026-10-07

Core

Build and maintain production game development pipelines in the cloud, migrating from on-premise to cloud infrastructure while ensuring reliability and scalability.

Role type

Senior IC Build Systems Engineer (Game Dev)

Builds

Game development pipelines for Unreal Engine and Jenkins

Domain

Video game development / Cloud Infrastructure (via careerplan.io/jobs/8010965003-build-systems-engineer-at-2k)

Deliverable

infrastructure

Required skills

Cloud migration (AWS/Azure/GCP), CI/CD pipeline management, Build automation scripting (Python/C#), Infrastructure as Code (Terraform/Ansible), OS troubleshooting (Windows/Linux), Source control integration (Perforce)

Preferred skills

Configuration management (Puppet), Observability solutions, Cross-studio standardization

Technologies

Unreal Engine, Jenkins, AWS, Azure, GCP, Terraform, Ansible, Python, C#, Perforce, Puppet

Responsibilities

Migrate build pipelines to cloud environments, maintain and optimize Unreal Horde and Jenkins systems, develop build automation scripts, integrate services into CI/CD workflows, monitor build ecosystem performance, troubleshoot build pipeline failures, create technical documentation

Seniority

Senior, hands-on IC