Lead Lighting Artist
Core
Lead a team of lighting artists to craft visually stunning, dynamic lighting for world-class real-time environments and cinematics in the BioShock universe.
Role type
Senior IC Lead Lighting Artist (Game Development)
Builds
Real-time game environments and cinematic sequences for AAA titles
Domain
Video Game Development / Real-time Rendering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features
Required skills
Team leadership and mentorship, Pipeline development and optimization, Physically Based Rendering (PBR), Runtime optimization, Cinematic lighting, Unreal Engine 5 (Lumen, Sequencer), Cross-functional collaboration, Project prioritization
Preferred skills
None stated
Technologies
Unreal Engine 5, Lumen, Sequencer
Responsibilities
Lead and mentor a team of lighting artists, Establish best practices and standards for lighting pipelines, Collaborate with Art Director and Core Tech teams, Research and implement new lighting techniques, Monitor project progress and adjust priorities
Seniority
Senior, hands-on IC with management responsibilities