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Lead Lighting Artist

Montréal, Quebec, Canada💼 Full-time🗓 2026-08-21 → 2026-09-26

Core

Lead a team of lighting artists to craft visually stunning, dynamic lighting for world-class real-time environments and cinematics in the BioShock universe.

Role type

Senior IC Lead Lighting Artist (Game Development)

Builds

Real-time game environments and cinematic sequences for AAA titles

Domain

Video Game Development / Real-time Rendering

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features

Required skills

Team leadership and mentorship, Pipeline development and optimization, Physically Based Rendering (PBR), Runtime optimization, Cinematic lighting, Unreal Engine 5 (Lumen, Sequencer), Cross-functional collaboration, Project prioritization

Preferred skills

None stated

Technologies

Unreal Engine 5, Lumen, Sequencer

Responsibilities

Lead and mentor a team of lighting artists, Establish best practices and standards for lighting pipelines, Collaborate with Art Director and Core Tech teams, Research and implement new lighting techniques, Monitor project progress and adjust priorities

Seniority

Senior, hands-on IC with management responsibilities

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