Principal Engineer, Studio Builder Tools
Core
Designing and implementing interactive, developer-facing tools and reusable tooling frameworks for Roblox Studio, a collaborative IDE for creating 3D immersive digital experiences.
Role type
Principal Engineer, Studio Builder Tools
Builds
Interactive tools, reusable tooling frameworks, and content-making features for Roblox Studio
Domain
Game development tools, 3D immersive digital experiences
Deliverable
product features
Required skills
C++ or lower-level language development, architecture design, complex project ownership, cross-functional collaboration, mentoring, UI framework experience
Preferred skills
Experience with React, Cocoa, or WPF, experience building developer/engineer/artist-facing tools (CADs, 3D editors, design tools)
Technologies
C++, React, Cocoa, WPF
Responsibilities
Work on various interactive tools for Roblox game developers, define architecture and implement reusable tooling frameworks, work with UX designers and Product Managers to optimize solutions, design and execute technical direction for the application, own and deliver complex technical projects, mentor team members, design and implement technological practices and strategies
Seniority
Principal, strategy & mentorship