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Staff Software Engineer

Austin, Texas💼 Full-time🗓 2026-07-14 → 2026-07-31

Core

Architecting and maintaining cross-platform, cross-language SDKs for 2K's game portfolio, integrating AI/LLM tooling into the engineering workflow.

Role type

Staff Software Engineer (Individual Contributor)

Builds

Cross-platform SDKs for Unreal, Unity, native C++, Go, and JavaScript used in 2K's game titles

Domain

Video game development, SDKs, AI-assisted engineering

Deliverable

production ML models | product features | infrastructure

Required skills

C++, C#/Unity, Go, JavaScript/TypeScript, Unreal Engine, Unity Engine, API design, versioning, backward compatibility, LLM tooling, architectural consistency

Preferred skills

Console platform experience, online services/networking, binding generators/FFI, AI-powered developer tooling, RAG/embeddings

Technologies

Unreal Engine, Unity, C++, Go, JavaScript, TypeScript, LLMs (Claude, ChatGPT, Copilot, Cursor)

Responsibilities

Drive technical decisions and architectural direction for the SDK portfolio; Ensure architectural consistency across language and engine variants; Write production code and prototype hard problems; Use LLMs and AI workflows to accelerate engineering tasks; Build AI-assisted tooling to scale team output; Mentor engineers and partner with managers on strategy

Seniority

Staff, hands-on IC with strategic influence

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