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Staff Software Engineer - AI Tools

GBR-London-10GMS🌐 Remote💼 Full-time🗓 2026-07-09 → 2026-07-31

Core

Building AI-powered tools and integrations that plug directly into game engines, editors, clients, and backend services for PlayStation Studios.

Role type

Staff Software Engineer (AI Tools & Game Engine Integration)

Builds

Engine/editor plugins, runtime SDKs, services, and CI/CD pipelines for game development tools.

Domain

Video Game Development / AI Engineering

Deliverable

production ML models | product features | infrastructure

Required skills

C++17/20, memory management, concurrency, performance optimization, debugging, LLM integration, prompt design, RAG, API design (C++/C, gRPC/HTTP), CI/CD automation, automated testing (headless), version control (Perforce, Git)

Preferred skills

Networking/service integrations, SDK packaging, console platform certification workflows, security/privacy practices

Technologies

C++, C, gRPC, HTTP, UBT, Perforce, Git, LLMs, RAG

Responsibilities

Build and maintain engine/editor plugins and runtime SDKs integrating AI; Ship performant, memory-aware C++ code; Design stable API surfaces with versioning and telemetry; Stand up CI/CD for game builds and tools; Automate QA for tooling and in-engine features; Implement production LLM integrations with safety and observability; Collaborate with studio engineering, tech art, design, and QA teams; Document patterns and provide internal training.

Seniority

Staff, hands-on IC with architectural influence

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