Staff Software Engineer - AI Tools
Core
Building AI-powered tools and integrations that plug directly into game engines, editors, clients, and backend services for PlayStation Studios.
Role type
Staff Software Engineer (AI Tools & Game Engine Integration)
Builds
Engine/editor plugins, runtime SDKs, services, and CI/CD pipelines for game development tools.
Domain
Video Game Development / AI Engineering
Deliverable
production ML models | product features | infrastructure
Required skills
C++17/20, memory management, concurrency, performance optimization, debugging, LLM integration, prompt design, RAG, API design (C++/C, gRPC/HTTP), CI/CD automation, automated testing (headless), version control (Perforce, Git)
Preferred skills
Networking/service integrations, SDK packaging, console platform certification workflows, security/privacy practices
Technologies
C++, C, gRPC, HTTP, UBT, Perforce, Git, LLMs, RAG
Responsibilities
Build and maintain engine/editor plugins and runtime SDKs integrating AI; Ship performant, memory-aware C++ code; Design stable API surfaces with versioning and telemetry; Stand up CI/CD for game builds and tools; Automate QA for tooling and in-engine features; Implement production LLM integrations with safety and observability; Collaborate with studio engineering, tech art, design, and QA teams; Document patterns and provide internal training.
Seniority
Staff, hands-on IC with architectural influence