Director of UI/UX
Core
Define vision and execution for UX/UI design for a future Firaxis franchise, delivering world-class player experiences and improving team outcomes.
Role type
Director of UX/UI (Game Development)
Builds
User-facing experiences, design systems, and UI features for video games across mobile, web, PC, and consoles.
Domain
Video Game Development
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
UX/UI design, UI art, UI engineering, team management (up to 10), cross-functional leadership, design systems, competitive analysis, information design, content strategy, user stories, journey mapping, accessibility standards, Unreal Engine UMG, Figma, Adobe Suite, prototyping, game development processes, gameplay mechanics.
Preferred skills
None explicitly stated as preferred over required.
Technologies
Unreal Engine, Figma, Adobe Suite, prototyping software
Responsibilities
Lead a cross-discipline UI team of UX designers, translate goals and constraints into compelling user-facing experiences, present and pitch designs to Creative Directors and Franchise Leadership, produce UX design work including competitive analysis and accessibility standards, build flexible design systems, collaborate across teams to ensure design consistency.
Seniority
Director, strategic leadership with hands-on execution