AI Native游戏引擎工程师 - 抖音直播
Core
Design and develop an AI Native game engine runtime integrating LLM Agents, multimodal generation, and tool calling to create a 'generate-run-verify-self-heal' development loop for Douyin's live streaming platform.
Role type
Senior IC AI Native Game Engine Engineer
Builds
AI-driven game assets, logic, levels, and UI; optimized mobile game runtimes for low-end devices
Domain
Gaming + AI/LLM
Deliverable
production ML models
Required skills
C++, TypeScript, game engine architecture (Unity/Unreal/Cocos/Laya), computer graphics, WebGL/WebGPU/Vulkan/Metal, LLM Agent/Tool-Use/RAG implementation, AI coding tools (Claude Code/Codex/TRAE)
Preferred skills
rendering pipeline/Shader development, engine performance optimization, AI Agent integration with external tools/SDKs, mobile mini-game/Web development, open source contributions
Technologies
C++, TypeScript, Unity, Unreal, Cocos, Laya, WebGL, WebGPU, Vulkan, Metal, LLM Agents, RAG, Claude Code, Codex, TRAE
Responsibilities
Architect AI Native engine runtime with LLM Agent integration; Build AI Agent-driven game development toolchains; Optimize engine performance for mobile scenarios (Douyin mini-games, PICO, H5)
Seniority
Mid-level, hands-on IC