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Staff Software Engineer - Game Tech Group, Unreal Ecosystem

Los Angeles, USA💼 Full-time🗓 2026-05-21 → 2026-07-31

Core

Building a strong engineering vision and delivering compelling player experiences through the Unreal Ecosystem, focusing on gameplay features, runtime performance, tooling, and CI/CD.

Role type

Staff Software Engineer (Unreal Ecosystem)

Builds

Unreal Ecosystem components including gameplay features, runtime performance, tooling, CI/CD pipelines, and developer tooling.

Domain

Video Game Development / Unreal Engine

Deliverable

production ML models | product features | infrastructure

Required skills

C++, mobile development, modern video game engines, large code bases, debugging, profiling, optimizing complex projects, game and software design patterns

Preferred skills

Unreal Engine, online games, console development

Technologies

Unreal Engine, C++, CI/CD, build automation, test automation

Responsibilities

Write excellent code setting high standards for the team; Drive technical direction and advise leadership on prioritization and buy/build decisions; Lead technical execution of multi-month to year-plus work efforts; Break down complex problems and communicate trade-offs; Work on infrastructure, build/test automation, release pipelines, and developer tooling; Mentor senior engineers on the team.

Seniority

Staff, hands-on IC with mentorship

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