Staff Software Engineer - Game Tech Group, Unreal Ecosystem
Core
Building a strong engineering vision and delivering compelling player experiences through the Unreal Ecosystem, focusing on gameplay features, runtime performance, tooling, and CI/CD.
Role type
Staff Software Engineer (Unreal Ecosystem)
Builds
Unreal Ecosystem components including gameplay features, runtime performance, tooling, CI/CD pipelines, and developer tooling.
Domain
Video Game Development / Unreal Engine
Deliverable
production ML models | product features | infrastructure
Required skills
C++, mobile development, modern video game engines, large code bases, debugging, profiling, optimizing complex projects, game and software design patterns
Preferred skills
Unreal Engine, online games, console development
Technologies
Unreal Engine, C++, CI/CD, build automation, test automation
Responsibilities
Write excellent code setting high standards for the team; Drive technical direction and advise leadership on prioritization and buy/build decisions; Lead technical execution of multi-month to year-plus work efforts; Break down complex problems and communicate trade-offs; Work on infrastructure, build/test automation, release pipelines, and developer tooling; Mentor senior engineers on the team.
Seniority
Staff, hands-on IC with mentorship