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Principal Software Engineer - Content Lifecycle

San Mateo, CA💼 Full-time💰 $295,250–$295,250🗓 2026-07-15 → 2026-07-31

Core

Leading the architecture and design of workflows on Roblox Studio and the platform enabling Creators and AI agents to collaborate at scale by creating, sharing, and managing reusable content.

Role type

Principal Software Engineer (Content Lifecycle)

Builds

Roblox Studio and platform workflows for content lifecycle management

Domain

Gaming / 3D immersive digital experiences

Deliverable

production ML models | product features

Required skills

C++, game engine internals, large scale systems, client/server environments, end-to-end feature delivery, version control systems, 3D scene and game development tools, file storage systems, network protocols

Preferred skills

mentoring engineers, automation testing, cross-functional collaboration

Technologies

C++, Roblox Studio

Responsibilities

Plan and deliver complex technical features E2E in the game engine and Roblox Studio; Establish foundational architecture and technical direction for Studio expansion; Lead by example and mentor engineers to implement best practices; Improve product quality by fostering automation testing; Work cross-functionally across teams and technology platforms.

Seniority

Principal, hands-on IC with mentorship

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