Animateur·trice technique sénior - [March of Giants]
Core
Senior technical animator supporting, improving, and evolving animation systems used in production for the March of Giants project.
Role type
Senior IC technical animator (game engine)
Builds
Animation systems, procedural structures, and integration into the game engine for a video game
Domain
Video game development
Required skills
Motion capture, facial animation, lip-sync, procedural animation, rigging, inverse kinematics, state machines, Unreal Engine, Blueprints, Python scripting, MaxScript, 3D modeling, animation principles, anatomy
Preferred skills
Game engine workflow knowledge, content creation software familiarity
Technologies
Unreal Engine, Blueprints, Python, MaxScript
Responsibilities
Support and evolve animation systems including motion capture, facial animation, and lip-sync; Collaborate with animation and rigging teams on procedural systems; Analyze production needs and propose tools/methods; Validate technical animation resources; Integrate animations into the game engine; Create and test animation/physics prototypes; Maintain production pipeline and tools; Write technical documentation
Seniority
Senior, hands-on IC