CareerPlan

Animateur·trice technique sénior - [March of Giants]

Montreal, QC, caFull-time2026-10-29 → 2026-11-11

Core

Senior technical animator supporting, improving, and evolving animation systems used in production for the March of Giants project.

Role type

Senior IC technical animator (game engine)

Builds

Animation systems, procedural structures, and integration into the game engine for a video game

Domain

Video game development

Required skills

Motion capture, facial animation, lip-sync, procedural animation, rigging, inverse kinematics, state machines, Unreal Engine, Blueprints, Python scripting, MaxScript, 3D modeling, animation principles, anatomy

Preferred skills

Game engine workflow knowledge, content creation software familiarity

Technologies

Unreal Engine, Blueprints, Python, MaxScript

Responsibilities

Support and evolve animation systems including motion capture, facial animation, and lip-sync; Collaborate with animation and rigging teams on procedural systems; Analyze production needs and propose tools/methods; Validate technical animation resources; Integrate animations into the game engine; Create and test animation/physics prototypes; Maintain production pipeline and tools; Write technical documentation

Seniority

Senior, hands-on IC