Animateur-trice jouabilité sénior - [Rainbow Six Siege]
Core
Creating first-person and third-person gameplay animations and animation systems for the main character in Rainbow Six Siege.
Role type
Senior gameplay animator (FPS/TPS)
Builds
High-quality keyframe animations and motion-capture processed data for a AAA first-person shooter
Domain
Video games, First-person shooter (FPS)
Required skills
Gameplay animation, 3C animation, Motion capture data processing, Keyframe animation, Game engine integration, Animation system design
Preferred skills
MotionBuilder, AAA game experience
Technologies
MotionBuilder, Game Engines
Responsibilities
Create first-person gameplay animations aligned with visual language and design constraints; Process and enrich motion capture data; Test and analyze animation systems in-game; Collaborate with technical and design teams to deliver quality work.
Seniority
Senior, hands-on IC