Senior AI Game Designer [Tom Clancy's The Division 3]
Core
Design and implement high-quality enemy NPCs to elevate combat experience in a 3rd-person shooter game.
Role type
Senior AI Game Designer (Shooter)
Builds
Combat NPCs and enemy behaviors for Tom Clancy's The Division 3
Domain
Video Games / AAA Shooter
Required skills
Node-based tools, Behavior trees, 3rd-person shooter design, Humanoid enemy NPC design, Iterative development, Rapid prototyping
Preferred skills
The Division series familiarity
Technologies
Snowdrop game engine, Node graphs, Behavior trees
Responsibilities
Conceptualize and refine NPC archetypes aligned with combat loop vision; Implement and refine combat NPC behaviors using node graphs and behavior trees; Script, tweak, and fine-tune NPCs in the Snowdrop engine; Partner with Tech, Art, and World teams to maximize NPC potential; Plan tasks, assess risks, and manage scope with production leads; Iterate on NPCs based on playtest feedback.