3D Animator (Middle/Senior)
Hybrid
Core
Create believable, high-quality key-framed animations for real-time and pre-rendered sequences for ongoing game projects.
Role type
Middle/Senior 3D Animator (Games)
Builds
Animation assets for mobile and console games
Domain
Video Games / Real-time 3D
Required skills
3ds Max, Maya, character rigging, skinning, human anatomy, topology, principles of animation, physics-based motion
Preferred skills
low to medium polygon counts, production constraints, post-processing
Technologies
3ds Max, Maya
Responsibilities
Create key-framed animations for characters and game objects; Rig and skin assets including complex rigs; Collaborate with designers and programmers to meet platform limits; Coach and train junior animators; Establish art production guidelines.
Seniority
Middle/Senior, hands-on IC