Senior Gameplay Animator - [Rainbow Six Siege]
Core
Creating first-person and third-person gameplay animations and animation systems for the main character in Rainbow Six Siege.
Role type
Senior Gameplay Animator (FPS)
Builds
First-person animations, third-person replication animations, and animation systems for the main character.
Domain
Video Games / First-Person Shooter (FPS)
Required skills
Keyframe animation, Motion capture data processing, Game engine integration, Animation system design, Visual quality/detail focus, Technical constraints understanding
Preferred skills
MotionBuilder, Shipped AAA title experience
Responsibilities
Create first-person animations following visual language and game design constraints; Process and enhance motion capture data; Fine-tune animation data for game engine precision; Export and integrate animations per technical guidelines; Test and iterate on animation systems in-game; Collaborate with animators, directors, programmers, and designers to deliver features.