CareerPlan

Senior Technical Animator - [March of Giants]

Montreal, QC, caFull-time2026-10-15 → 2026-11-11

Core

Design, build, and maintain animation systems (motion capture, facial animation, lip sync) and tools for game production.

Role type

Senior Technical Animator (Game Engine)

Builds

Animation systems, rigs, procedural tools, and workflows for game engines.

Domain

Video Game Development / Animation Technology

Required skills

Unreal Engine, Blueprints, rigging, inverse kinematics, state machines, Python/MaxScript, motion capture, facial animation, lip sync, nodal systems, technical documentation

Preferred skills

Modeling, animation, digital content creation software

Technologies

Unreal Engine, Blueprints, Python, MaxScript

Responsibilities

Support and evolve animation systems including motion capture and facial animation; Collaborate with animators and riggers to develop and maintain animation rigs and procedural systems; Analyze production needs and propose tools, workflows, and best practices; Perform technical validation of animation assets and support animators in nodal system creation; Support the integration of animations into the game engine; Prototype and test animation and physics systems directly in the engine; Maintain and improve the animation production workflow and related tools; Create and maintain clear technical documentation for the animation team.