Senior Technical Animator - [March of Giants]
Core
Design, build, and maintain animation systems (motion capture, facial animation, lip sync) and tools for game production.
Role type
Senior Technical Animator (Game Engine)
Builds
Animation systems, rigs, procedural tools, and workflows for game engines.
Domain
Video Game Development / Animation Technology
Required skills
Unreal Engine, Blueprints, rigging, inverse kinematics, state machines, Python/MaxScript, motion capture, facial animation, lip sync, nodal systems, technical documentation
Preferred skills
Modeling, animation, digital content creation software
Technologies
Unreal Engine, Blueprints, Python, MaxScript
Responsibilities
Support and evolve animation systems including motion capture and facial animation; Collaborate with animators and riggers to develop and maintain animation rigs and procedural systems; Analyze production needs and propose tools, workflows, and best practices; Perform technical validation of animation assets and support animators in nodal system creation; Support the integration of animations into the game engine; Prototype and test animation and physics systems directly in the engine; Maintain and improve the animation production workflow and related tools; Create and maintain clear technical documentation for the animation team.