Animateur·trice technique sénior - [March of Giants]
Core
Senior technical animator supporting, improving, and evolving animation systems used in production for video games.
Role type
Senior IC technical animator (game engine)
Builds
Procedural animation systems, motion capture, facial animation, lip sync, and integration into game engines.
Domain
Video game development
Required skills
Unreal Engine, Blueprints, motion capture, facial animation, lip sync, procedural animation, rigging, inverse kinematics, state machines, Python, MaxScript, 3D modeling, animation principles, anatomy
Preferred skills
Game engine workflow knowledge, content creation software familiarity
Technologies
Unreal Engine, Blueprints, Python, MaxScript
Responsibilities
Support and evolve animation systems including motion capture, facial animation, and lip sync; Collaborate with animation and rigging teams on procedural systems; Analyze production needs and propose tools and best practices; Perform technical validation of animation assets; Support integration of animations into the game engine; Create and test animation and physics prototypes; Maintain and improve the animation production pipeline and associated tools; Write and maintain technical documentation for the animation team.
Seniority
Senior, hands-on IC