CareerPlan

Animateur·trice technique sénior - [March of Giants]

Montreal, QC, caFull-time2026-10-15 → 2026-11-11

Core

Senior technical animator supporting, improving, and evolving animation systems used in production for video games.

Role type

Senior IC technical animator (game engine)

Builds

Procedural animation systems, motion capture, facial animation, lip sync, and integration into game engines.

Domain

Video game development

Required skills

Unreal Engine, Blueprints, motion capture, facial animation, lip sync, procedural animation, rigging, inverse kinematics, state machines, Python, MaxScript, 3D modeling, animation principles, anatomy

Preferred skills

Game engine workflow knowledge, content creation software familiarity

Technologies

Unreal Engine, Blueprints, Python, MaxScript

Responsibilities

Support and evolve animation systems including motion capture, facial animation, and lip sync; Collaborate with animation and rigging teams on procedural systems; Analyze production needs and propose tools and best practices; Perform technical validation of animation assets; Support integration of animations into the game engine; Create and test animation and physics prototypes; Maintain and improve the animation production pipeline and associated tools; Write and maintain technical documentation for the animation team.

Seniority

Senior, hands-on IC