CareerPlan

Engine Programmer - F/H/NB

Paris, IDF, frFull-time2026-10-08 → 2026-11-10

Core

Develop, improve, and optimize the game physics system under the Lead Engine Programmer.

Role type

Senior IC engine programmer (physics)

Builds

Game physics systems for video games

Domain

Video game development

Deliverable

production ML models | product features

Required skills

C++ development, physics engine expertise (Havok, Chaos, Bullet, PhysX), debugging, performance optimization

Preferred skills

Autonomous work, proactive attitude, international communication

Technologies

C++, Havok, Chaos, Bullet, PhysX

Responsibilities

Maintain and debug the physics system, analyze and resolve technical issues (collisions, particles), develop new features (physics simulation, object placement/orientation), optimize performance (collisions, real-time physics)

Seniority

Senior, hands-on IC