Engine Programmer - F/H/NB
Core
Develop, improve, and optimize the game physics system under the Lead Engine Programmer.
Role type
Senior IC engine programmer (physics)
Builds
Game physics systems for video games
Domain
Video game development
Deliverable
production ML models | product features
Required skills
C++ development, physics engine expertise (Havok, Chaos, Bullet, PhysX), debugging, performance optimization
Preferred skills
Autonomous work, proactive attitude, international communication
Technologies
C++, Havok, Chaos, Bullet, PhysX
Responsibilities
Maintain and debug the physics system, analyze and resolve technical issues (collisions, particles), develop new features (physics simulation, object placement/orientation), optimize performance (collisions, real-time physics)
Seniority
Senior, hands-on IC
