Senior Rigger
Core
Bridge needs between modelers and animators to maximize efficiency of character rigging, skinning, and tool creation for game engines.
Role type
Senior IC character rigger
Builds
Character rigs, skinning solutions, and animation tools for game engines
Domain
Video game development (3D character animation)
Required skills
Character rigging, skinning, IK, pivot point placement, Max Script, Python, Motion Builder, Character Studio/biped, game pipeline knowledge, anatomical knowledge
Preferred skills
Ragdoll configuration, softbody configuration, tool development for game engines
Responsibilities
Create and use tools to increase animation quality and effectiveness; Coach modelers on adapting work for animation needs; Configure ragdolls and suggest in-game softbody configurations; Ensure rigging/skinning results meet artistic standards; Adjust skeletons as necessary; Collaborate with technical directors to create animator tools.
Seniority
Mid-level, hands-on IC