Senior Concept Artist
Core
Create concept art for environments in a PC/Console third-person cozy life-sim game, shaping the world, atmosphere, and player experience from initial brief to production-ready images.
Role type
Senior IC concept artist (environment focus)
Builds
Production-ready environment concept art, visual solutions, and world-building assets for a life-sim game
Domain
Video game development (PC/Console), environment art, visual design
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (environment concept art)
Required skills
Environment concept art, visual development, world building, Photoshop, 3D software (Blender or similar), ideation, drawing fundamentals, composition, perspective, color, value, proportions, lighting, visual design, shape language, visual hierarchy, game development workflows, production awareness
Preferred skills
Unreal Engine, AI-assisted workflows, character and prop design
Technologies
Photoshop, Blender, Unreal Engine, AI tools
Responsibilities
Create concept art for environments from brief to final production-ready images; explore visual solutions through sketches, mood pieces, and developed concepts; collaborate with artists, designers, and production to solve creative challenges; refine work based on feedback considering artistic quality, readability, scale, cost, reuse, and gameplay needs; utilize modern workflows including AI-assisted tools to improve efficiency
Seniority
Senior, hands-on IC