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Principal Vegetation Artist I Artiste Principal.e Végétation

Montreal, QUEBEC, ca💼 Full-time🗓 2026-09-18 → 2026-09-25

Core

Define and maintain high-quality vegetation standards, systems, and visual consistency for large-scale interactive entertainment environments, ensuring realism and artistic cohesion.

Role type

Principal Vegetation Artist (Senior IC)

Builds

Scalable vegetation systems, assets, and pipelines for AAA interactive entertainment experiences.

Domain

Video Game Development (AAA)

Deliverable

production ML models | product features

Required skills

AAA game development experience, vegetation creation, ecosystem logic, real-time performance optimization, pipeline design, cross-disciplinary collaboration, environmental storytelling, procedural workflows, Unreal Engine, Houdini, SpeedTree

Preferred skills

Open-world production experience, procedural world-building, outsourcing partner management, innovative solution exploration

Technologies

Unreal Engine, Houdini, SpeedTree

Responsibilities

Define and maintain vegetation quality standards; drive creation of vegetation systems; act as expert authority for assets and workflows; collaborate with Procedural, Environment, Tech Art, and Lighting teams; support pipeline and tool evolution; ensure assets meet artistic and technical requirements; guide vegetation direction across biomes; review and validate vegetation content.

Seniority

Principal, hands-on IC with strategic guidance

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