Principal Vegetation Artist I Artiste Principal.e Végétation
Core
Define and maintain high-quality vegetation standards, systems, and visual consistency for large-scale interactive entertainment environments, ensuring realism and artistic cohesion.
Role type
Principal Vegetation Artist (Senior IC)
Builds
Scalable vegetation systems, assets, and pipelines for AAA interactive entertainment experiences.
Domain
Video Game Development (AAA)
Deliverable
production ML models | product features
Required skills
AAA game development experience, vegetation creation, ecosystem logic, real-time performance optimization, pipeline design, cross-disciplinary collaboration, environmental storytelling, procedural workflows, Unreal Engine, Houdini, SpeedTree
Preferred skills
Open-world production experience, procedural world-building, outsourcing partner management, innovative solution exploration
Technologies
Unreal Engine, Houdini, SpeedTree
Responsibilities
Define and maintain vegetation quality standards; drive creation of vegetation systems; act as expert authority for assets and workflows; collaborate with Procedural, Environment, Tech Art, and Lighting teams; support pipeline and tool evolution; ensure assets meet artistic and technical requirements; guide vegetation direction across biomes; review and validate vegetation content.
Seniority
Principal, hands-on IC with strategic guidance