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Concepteur·trice Économie de jeu

Montreal, QC, ca💼 Full-time🗓 2026-09-09 → 2026-09-26

Core

Operate and maintain progression and reward systems for Rainbow Six Siege, including Battle Pass, XP, and reputation rewards.

Role type

Mid-level game economy designer (live-service)

Builds

Battle Pass structures, seasonal reward rhythms, and progression systems for a competitive shooter

Domain

Video games, live-service (GaaS), competitive shooters

Deliverable

production ML models | product features

Required skills

Game design, economy systems, player progression, data analysis, simulation modeling, benchmarking, player motivation theory, business metrics alignment

Preferred skills

Live-service experience, quantitative data comfort, modeling tools (Excel, VBA, Tableau), competitive analysis

Technologies

Excel, VBA, Tableau, simulation tools

Responsibilities

Operate Battle Pass rewards and progression structures, adjust progression systems (XP, reputation, event rewards), collaborate on onboarding and seasonal engagement, simulate design impacts with analysts, document designs and balancing changes, track game economy health, produce seasonal economic performance reports, benchmark against comparable live-service games

Seniority

Mid-level, hands-on IC

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