Concepteur·trice Économie de jeu
Core
Operate and maintain progression and reward systems for Rainbow Six Siege, including Battle Pass, XP, and reputation rewards.
Role type
Mid-level game economy designer (live-service)
Builds
Battle Pass structures, seasonal reward rhythms, and progression systems for a competitive shooter
Domain
Video games, live-service (GaaS), competitive shooters
Deliverable
production ML models | product features
Required skills
Game design, economy systems, player progression, data analysis, simulation modeling, benchmarking, player motivation theory, business metrics alignment
Preferred skills
Live-service experience, quantitative data comfort, modeling tools (Excel, VBA, Tableau), competitive analysis
Technologies
Excel, VBA, Tableau, simulation tools
Responsibilities
Operate Battle Pass rewards and progression structures, adjust progression systems (XP, reputation, event rewards), collaborate on onboarding and seasonal engagement, simulate design impacts with analysts, document designs and balancing changes, track game economy health, produce seasonal economic performance reports, benchmark against comparable live-service games
Seniority
Mid-level, hands-on IC