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Economy Designer

Montreal, QC, ca💼 Full-time🗓 2026-09-09 → 2026-09-25

Core

Design and tune progression and reward systems (Battle Pass, XP, reputation) for Rainbow Six Siege to drive player retention and engagement.

Role type

Mid-level game economy designer (live-service)

Builds

Battle Pass structures, seasonal reward pacing, and progression mechanics for a competitive FPS

Domain

Gaming / Live-service / Competitive FPS

Deliverable

product features

Required skills

Game design, live-service/GaaS experience, economics fundamentals, quantitative data analysis, system simulation, player psychology, modeling (Excel/VBA/Tableau), competitive benchmarking, rigorous documentation

Preferred skills

None stated

Technologies

Excel, VBA, Tableau, simulation tools

Responsibilities

Operate Battle Pass rewards and progression structure, tune XP and clearance levels, design reward pacing across seasons, monitor game economy health, simulate design changes, conduct competitive benchmarks

Seniority

Mid-level, hands-on IC

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