Economy Designer
Core
Design and tune progression and reward systems (Battle Pass, XP, reputation) for Rainbow Six Siege to drive player retention and engagement.
Role type
Mid-level game economy designer (live-service)
Builds
Battle Pass structures, seasonal reward pacing, and progression mechanics for a competitive FPS
Domain
Gaming / Live-service / Competitive FPS
Deliverable
product features
Required skills
Game design, live-service/GaaS experience, economics fundamentals, quantitative data analysis, system simulation, player psychology, modeling (Excel/VBA/Tableau), competitive benchmarking, rigorous documentation
Preferred skills
None stated
Technologies
Excel, VBA, Tableau, simulation tools
Responsibilities
Operate Battle Pass rewards and progression structure, tune XP and clearance levels, design reward pacing across seasons, monitor game economy health, simulate design changes, conduct competitive benchmarks
Seniority
Mid-level, hands-on IC