Artiste d'interface utilisateur·trice - Rainbow Six Siege
Core
Design and produce visual elements for the game interface, including menus, typography, iconography, color palettes, and HUDs for Rainbow Six Siege.
Role type
UI Artist (Video Game)
Builds
In-game UI assets, HUDs, and animated prototypes for a first-person tactical shooter.
Domain
Video Game Development / UI Design
Deliverable
product features
Required skills
Graphic design, visual organization, 3D to 2D illustration, typography, color theory, visual hierarchy, Adobe Photoshop, Adobe Illustrator, After Effects, Figma, technical pipeline preparation, localization adaptation, accessibility support.
Preferred skills
Understanding of current UI/UX trends, user-centered design principles, cross-cultural adaptation, multidisciplinary collaboration.
Technologies
Adobe Creative Suite (Photoshop, Illustrator, After Effects), Figma
Responsibilities
Create graphic mockups and visual resources for menus and HUDs; Transform 3D models into 2D illustrated elements; Design readable and intuitive interfaces; Maintain consistent visual direction; Produce mockups, animatics, and simple prototypes; Optimize UI resources for game engine; Ensure readability and adaptability across platforms; Adapt typography for localization; Fix visual bugs and polish interface.
Seniority
Individual Contributor (IC)