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Artiste d'interface utilisateur·trice - Rainbow Six Siege

Montreal, QC, ca💼 Full-time🗓 2026-09-01 → 2026-09-25

Core

Design and produce visual elements for the game interface, including menus, typography, iconography, color palettes, and HUDs for Rainbow Six Siege.

Role type

UI Artist (Video Game)

Builds

In-game UI assets, HUDs, and animated prototypes for a first-person tactical shooter.

Domain

Video Game Development / UI Design

Deliverable

product features

Required skills

Graphic design, visual organization, 3D to 2D illustration, typography, color theory, visual hierarchy, Adobe Photoshop, Adobe Illustrator, After Effects, Figma, technical pipeline preparation, localization adaptation, accessibility support.

Preferred skills

Understanding of current UI/UX trends, user-centered design principles, cross-cultural adaptation, multidisciplinary collaboration.

Technologies

Adobe Creative Suite (Photoshop, Illustrator, After Effects), Figma

Responsibilities

Create graphic mockups and visual resources for menus and HUDs; Transform 3D models into 2D illustrated elements; Design readable and intuitive interfaces; Maintain consistent visual direction; Produce mockups, animatics, and simple prototypes; Optimize UI resources for game engine; Ensure readability and adaptability across platforms; Adapt typography for localization; Fix visual bugs and polish interface.

Seniority

Individual Contributor (IC)

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