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Artiste technique IU (March of Giants)

Montreal, QC, ca💼 Full-time🗓 2026-08-24 → 2026-09-26

Core

Integrate and implement game UI navigation flows and menus within the Unreal Engine for the 'March of Giants' project.

Role type

Senior IC UI Technical Artist (Unreal Engine)

Builds

Functional, performant, and visually consistent in-game user interfaces and navigation systems.

Domain

Video game development, Unreal Engine, UI/UX

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (in-game UI systems)

Required skills

Unreal Engine (UMG, Blueprint), UI shader creation, texture optimization, memory management, visual consistency, problem-solving

Preferred skills

Cross-functional collaboration, adaptability to production needs

Technologies

Unreal Engine, UMG, Blueprint, Shaders, Textures

Responsibilities

Integrate game menus and navigation systems using UMG and Blueprint; Decompose UI mockups into reusable widgets and structures; Implement menu animations and interactive behaviors; Optimize UI performance regarding CPU, memory, textures, and materials; Create and adjust UI shaders and materials; Manage and optimize UI textures and graphical resources; Diagnose and fix integration issues in Blueprint and UMG; Ensure visual consistency of game menus and navigation flows.

Seniority

Senior, hands-on IC

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