Level Artist
Core
Creating in-game environments, terrain, buildings, and lighting to support gameplay and storytelling.
Role type
Mid-level IC Level Artist
Builds
Game levels and cutscenes for open-world action titles
Domain
Video game development (AAA)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Level design, lighting, geometry creation, optimization, collaboration with level designers and artists, proprietary editor usage, 2D/3D graphics suite familiarity
Preferred skills
Concept art, real-world and game reference analysis, verbal idea expression, sketching
Technologies
Proprietary editor, Adobe Photoshop, 3DS Max, Blender
Responsibilities
Participating in location/level idea creation, setting rough geometry, finishing locations with meshes and decals, lighting locations and cutscenes, optimizing locations, collaborating with cross-functional teams
Seniority
Mid-level, hands-on IC