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Programmeur.se Moteur (Far Cry)

Montreal, QC, ca💼 Full-time🗓 2026-07-28 → 2026-09-26

Core

Develop and evolve central game engine systems for Ubisoft's production pipeline, focusing on performance, scalability, and stability.

Role type

Senior IC game engine programmer

Builds

Central game engine systems, physics modules, and data pipelines for AAA titles

Domain

Video game development / Real-time rendering / Physics simulation

Deliverable

production ML models | product features

Required skills

Game engine architecture, C++ (implied by engine work), performance optimization, modular system design, technical feasibility analysis, code refactoring, pipeline integration

Preferred skills

Industry best practices, autonomous problem solving, cross-functional collaboration

Technologies

Game engines, physics systems, data pipelines

Responsibilities

Program clear, structured, and maintainable systems meeting performance and scalability requirements; Develop, refactor, and optimize central engine systems with a long-term vision; Analyze development needs and evaluate technical feasibility; Examine existing engine features for project alignment; Design and improve engine modules to support system scalability; Recommend and implement new technical solutions; Optimize system performance and stability; Improve game assembly technologies to facilitate simultaneous team work; Support production for physics and data pipeline needs

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