Programmeur.se Moteur (Far Cry)
Core
Develop and evolve central game engine systems for Ubisoft's production pipeline, focusing on performance, scalability, and stability.
Role type
Senior IC game engine programmer
Builds
Central game engine systems, physics modules, and data pipelines for AAA titles
Domain
Video game development / Real-time rendering / Physics simulation
Deliverable
production ML models | product features
Required skills
Game engine architecture, C++ (implied by engine work), performance optimization, modular system design, technical feasibility analysis, code refactoring, pipeline integration
Preferred skills
Industry best practices, autonomous problem solving, cross-functional collaboration
Technologies
Game engines, physics systems, data pipelines
Responsibilities
Program clear, structured, and maintainable systems meeting performance and scalability requirements; Develop, refactor, and optimize central engine systems with a long-term vision; Analyze development needs and evaluate technical feasibility; Examine existing engine features for project alignment; Design and improve engine modules to support system scalability; Recommend and implement new technical solutions; Optimize system performance and stability; Improve game assembly technologies to facilitate simultaneous team work; Support production for physics and data pipeline needs