Lead Level Designer (F/H/NB) [AAA Project]
Core
Lead Level Designer responsible for designing, ensuring consistency, and executing game experiences for the World team, transforming gameplay/artistic/technical vision into readable, coherent, and impactful game spaces.
Role type
Senior IC Level Design Lead (AAA)
Builds
Game environments and level experiences for AAA titles
Domain
Video Game Development (AAA)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (game environments)
Required skills
Team management, production prioritization, gameplay design, spatial organization, flow design, narrative integration, technical constraints understanding, cross-disciplinary collaboration, rapid prototyping, industry trend monitoring
Preferred skills
Knowledge of architecture/geography/geology/urbanism, leadership in AAA production, decision-making and prioritization
Technologies
Snowdrop engine, game production pipelines
Responsibilities
Organize Level Design team work and define production priorities; Translate Game Direction and World Director vision into concrete Level Design objectives; Collaborate with Lead Level Art to design environments where gameplay, readability, composition, and art direction reinforce each other; Work with Technical Direction to anticipate technical constraints and optimize workflows; Define quality standards, production conventions, and best practices for the World team; Ensure playability and coherence of game spaces at all scales; Represent Level Design challenges to Game Direction, Technical Direction, Art Direction, and Production; Produce rapid prototypes and iterations to validate gameplay intentions.
Seniority
Senior, hands-on IC with management responsibilities