Real-Time Graphic Artist
Core
Design, animate, and implement real-time graphics for live television broadcasts and digital platforms using Unreal Engine and Zero Density.
Role type
Real-time graphic artist (live broadcast)
Builds
On-screen graphics packages for linear and digital TV platforms
Domain
Television production / Real-time graphics
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Unreal Engine, Zero Density, Adobe Photoshop, Adobe Illustrator, Adobe After Effects, Cinema 4D, Blender, live broadcast environment, breaking news adaptation
Preferred skills
Flowics, tight deadline management
Responsibilities
Provide concept design, animation, implementation, and support of Unreal Engine and Zero Density projects; maintain and update existing on-screen graphics packages; support linear and digital platforms as needed
Seniority
Mid-level, hands-on IC